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Wednesday | November 7th, 2007

The Big Decision

Well, after a long time deliberating, I decided to discontinue Ark > Length in its current form. I thought that a webcomic medium would be the most logical, free way to do this story, but in truth its actually very stifling. I’ve been largely disappointed with my drawings, framing and dialog thus far because the art takes so long. And because the art takes so long, I find myself without any time to draw anything else, which means its hard to improve. In short, for me, this was a poor format choice.

Now, I still think my original concept stands up. I think its very strong in fact. However, I’ve decided to go with an “illustrated book” format. This will let me do what I enjoy doing, writing, a lot more, while still getting to do a bit of art (and hopefully improve). Here is a little sample of some, yet again, revamped designs.

noal-ella.jpg

The bad news here is that I’m rebooting the story from the beginning again. The good news is that I’ll be able to cover far more in the same amount of time. I’ve already written the first chapter, which will hopefully be up here (as a PDF) in the weeks to come and covers the entire prelude (which was about a month’s work as a comic). I’m aiming for a monthly release of a chapter or two.

For those of you that have been following this comic, I thank you and hope for your continued support when I start releasing the illustrated book version. I just feel that it will be much, much stronger this way.

Status

October 23rd, 2007

Barring any disasters the new page should be up tonight.

I have a problem.  I’m a much more… capable… writer than I am an artist.  However, when I wrote Ark > Length’s story (the plot summary is now at 75 pages and counting!) it definitely oozed of “manga-inspired,” which led me to the current presentation.  As it stands right now, when I do a page about 90% of the time is spent on trying to make the artwork and layout “decent” and only 10% is  spent on the actual dialogue and event progression.  This is actually the OPPOSITE of what I prefer…

This has led me to a couple of options.  a.) Abandon this story as a comic, b.) Find an artist to collaborate with, or c.) greatly reduce the complexity of the drawings.  I decided against a.) especially since readership really seems to be going up lately (up to about 200 page views a day!).  Finding an artist to collaborate with is certainly a possibility.  However, I think I’m going with secret option d.).

Alongside the comic, I’m going to start writing the first chapter as a written story, akin to a novel, as well.  The advantages of this format are obviously that I can cover waaay more of the story in the same time frame as the comic (as well as better fluidity).  One major disadvantage of course is that plain text is often not as easy to read as a comic.  In any case, this is just a new experiment for me. When I finish it, I’ll post it up here and (hopefully) get some opinions about whether doing this project in full writing… or perhaps some combination of manga and writing (like a picture book) would be a better path.

If anyone has any other ideas or advice I’d love to hear them.  I just want to do anything I can to make this story the best that it can be.

Update Status

October 11th, 2007

Update coming later today, page is almost done.

Lame missing comic

October 4th, 2007

Sorry guys, due to my inability to access a scanner all week thus far, today’s page is going to have to wait.  I’ll do my best to put it up tomorrow or at the latest, Saturday.

The Halo Factor

September 24th, 2007

So, as we all know a certain game based on a certain franchise, is released tomorrow and unless you’ve completely sworn of media for the last month, odds are you know I’m talking about Halo. While I am among the many who eagerly await the final trot of the Master Chief, I’ve tried to avoid all exposure to reviews and spoilers as possible. That being said, I have been keeping up with the general hype machine and responses to the hype machine which I’ve found fascinating.

Understandably, I think a lot of people are really annoyed by Microsoft’s… let’s say… over-elaborate advertising campaign. I mean Mountain Dew cans… REALLY? I’m afraid that all this advertisement may actually dissuade some people who were initially interested, if for no other reason than the “there’s no way I can look at this green guy’s face anymore!” factor. I can understand that, heck I can even sympathize with that. If you don’t like it, that’s fine, you can’t please all of the people all of the time… but of course I’m gonna try to convince you anyway…. because it’s fun.

So, that being said, and since I’m PERSONALLY going stir crazy for something Halo related, I thought I’d outline some clear, thought out reasons that I enjoy the series as much as I do and give some comparisons to some of the nearest competitors.

Halo, to me at least, is primarily about two things. Awe inspiring wandering interspersed with fun, creative, open combat. Make no mistake, both are necessary (and what sets it apart from other games in the same genre). The first time I played the game, I spent a half hour just driving around the 2nd level in the Warthog (re: jeep) in a hilly area. Open worlds are key to the series success, and a large part of the reason the 2nd game is generally considered inferior. Compare this to Gears of War or even Half Life (both of which are excellent games, but which I consider inferior to Halo). While all three series propel the story on linear paths through a level, Halo feels larger and grander. The typical battlefield in Halo is a field, as opposed to Gears or Half Life, which are both typically roads. Both are linear, but the field gives you more possibilities to approach the situation. Which leads me to combat.

I always thought the Combat Evolved meta title for the original game was brilliant in that it was a precise description of what I thought Halo was. The game had, what I like to call, sandbox fighting. Much like the way sandbox games give you an open world to tackle, the fights in Halo always had a free flowing spirit to them. Every battle field was a self contained playground with “you” on one side, “them” on the other, and a small smattering of vehicles for good measure. The illusion of this sandbox fighting is due in equal parts to the environment (which I’ve already spoken of) and the AI. The AI’s penchant to dive, run and retreat around the environment is really what make the battles malleable and unique. Again, compare this to a game like Gears and I motion that the difference you notice will be substantial. I can’t count the number of times that enemies in that game have simply “hid” right in front of the rock I was standing behind. Worse still is Half Life where the enemies really have barely any AI to speak of. In fact, in both those games, there only ever seems to be one or two ways to approach a battle.

In all the other areas that count (graphics, story, etc) Halo is a serviceable series. The graphics aren’t as “good” traditionally as Gears, though I maintain that Gears has a horribly sloppy framerate (especially in cinemas). Likewise the story isn’t really anything too special, but you know what? The way it’s presented makes it interesting, which is really what counts. I mean, how interesting is the story in Star Wars or Indiana Jones? The Chief is cool too, and really more of a placeholder for the player than a real character in and of himself (sort of like Gordon Freeman). Conversely, I should mention I think Marcus Fenix and his “trying too hard to be a badass” personality makes him a douche.

So now Halo 3 is coming about, and I’m convinced that the developers really understand this thing they’ve made and the reason it’s successful. Why am I so convinced? Look at what they’ve added for the new version… more open environments, a collection of tools that can be used in a variety of ways, a level editor that one can use in the middle of a GAME. All of these things tell me that the designers want to make the experience more malleable, which in turn tells me they’re focused on the right areas.

So, I guess that’s it for my little rant. In the end, I think my opinion is that the combination of things Halo does right, is what makes the game so fun, and the fact that it does it fairly traditionally is what amazes me most. The fact that it felt like I was making my own battles, as opposed to playing them out the way the developers had wanted me to, is really the epitome of my argument here. My advice is ignore the hype, but enjoy the game.

Tuesday can’t come soon enough.

Reverted

September 20th, 2007

Blah, reverted the shading to lighter tones because I couldn’t stand the darker ones.

A big thanks

September 18th, 2007

Just want to give a big thanks to everyone who’s helped me out so far by voting on Buzz Comics. It really doesn’t seem like it takes too many votes to at least crack the first page of the categories Ark > Length is in. If you haven’t voted, you can do so here, and if you have… vote again!  You can vote once per day from any IP!

Also, I’m going to really try to get a huge head start on next week’s pages as well… because on Tuesday a certain game drops that I won’t mention by name since everyone is probably tired of hearing about it.  Rest assured a large portion of next week will be taken playing it…  @_@

More site changes

September 11th, 2007

Hey everyone,

So, I changed a couple of things around here.  First off, I re-colored Ella in the characters section.  I think the new color scheme (some of the colors were dulled) is much more subtle and easy on the eye.

Second, I made a slight change to the title of the comic.  Initially it read Ark >< Length (which read Ark Cross Length), but after thinking about it, the title “Ark > Length” (Ark Greater Length) made more sense to me.  The reason behind the title will hopefully become clear as the story progresses.

Site Updates

September 4th, 2007

Some other miscellaneous stuff that’s happened around the site. I added the sub-pages to the header bar since people seemed to be missing them. I also updated some art in the Characters section to reflect the new style. I know I know, I only changed ONE so far (making the page look strangely incoherent) but I’m working on Ella’s so hopefully that should be fixed up for tonight… I just need to settle on her color scheme.

On a completely different note… I’m on the last case of Phoenix Wright 3: Trials and Tribulations… and I couldn’t be more pleased with the way the last case is rounding out… CRAZY plot twists galore. I’m gonna be sad when I start playing Ace Attorney 4 and Phoenix is… *sniffle*… gone.

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